![]() It's pretty, easy to use and a lot of fun and should give you armchair Admirals a run for your money. Overall, while it's not the definitive naval wargame, it'll definitely keep you busy until Harpoon IV. Jane's CombatNet is Jane's free online gaming service and gameplay using it far surpasses my paltry modem connection. The computer AI is competent, to say the least, but obviously can't make up for human opposition and that's where Jane's CombatNet comes in handy. The missions you'll come in contact with vary greatly and really make you use your head. The game models navies from many different countries and uses those forces to great effect. The game has a huge library of forces to command and fight against, from the smallest fighter plane to the largest carrier. The gameplay itself is a great deal of fun. ![]() This game, however, includes a paltry 50 plus page manual that I personally found inexcusable. If you've ever purchased a Jane's game, usually you'll find a very heavy box with a very thick manual. The ease of use in these commands may explain the terrible manual that was shipped with the game. ![]() The game also has intelligent cursors to help facilitate common commands, such as identify or attack a contact. It's through use of this map window and right-click menus that the units in the game are controlled. ![]() This includes the target's information, orders and messages. The other two windows contain information that will be necessary to the player. There's a map window and a 3D-view window, both of which may be switched to take up a larger portion of the screen. The main gameplay screen is divided into four windows. How do all these options translate to gameplay? I'm glad you asked. The game also includes a mission builder, so almost any conflict anywhere in the world is possible. It not only comes with four tutorial missions but with a plethora of single missions and a campaign module as well, plus many multi-player options. JFC has a lot of playability right out of the box. JFC is a lighter, easier to use wargame then Harpoon but it also has some features Harpoon doesn't have, like 3D accelerated graphics and quicker gameplay. If you're expecting the complexity or depth of Harpoon, however, you'll be in for a rude awakening. Given their knowledge of naval platforms displayed in 688I, one would expect this game to be flowing with high-end detail and realism and, for the most part, you would be correct. Naval Academy.Jane's Fleet Command (JFC) is a naval based real time wargame developed with the help of Sonalysts, Inc., who also developed Jane's 668I Attack Sub simulation. He teaches wargame design courses at Georgetown University and the U.S. Bae! Bae is a research analyst and game designer, focusing on wargaming, the future of warfare, emerging technologies, and strategy and doctrine. They don’t represent the views of the USMC or the designer’s employer (the Center for Naval Analyses).Īnd the designer? Well, he is Sebastian J. It also means no stickers for players to apply!ĪN IMPORTANT DISCLAIMER: Everything here are the ideas of the designer. The Dietz Foundation game will use double-sided counters rather than wood blocks this will permit easier stacking on the board and on task force charts. NOTE: The images provided are from the handmade prototype. If you are an institution looking to order in large quantities, please contact us directly. The game emphasizes the complex nature of future modern warfare involving air, land, sea, space, and cyberspace forces and is already in use for professional military education with military units across the world. The LC series provides a rich and interactive “intellectual sandbox” for inquisitive minds to explore and engage with the daunting challenges of current and future wartime operations. LC is not about number-crunching or odds-totaling. Utilizing a dynamic card-oriented game system, LC offers fast-paced, accessible, and flexible gameplay with plenty of player interaction during turns. The wargame is designed to be accessible to all levels of players, whether civilian or military, and with no experience with games necessary to play (though it is helpful!). Littoral Commander: Indo-Pacific (LC) is a 2 to 6-player ‘grand tactical’ wargame which explores the future of warfare.
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